GenDex Studios

About

Game Design, 3D Animation, Motion Design

Our story

At GenDex Studios, we specialise in delivering high-quality outsourced solutions for game developers and studios. Our goal is to lighten the load of production teams by handling the demanding, time-consuming, or technical aspects of game creation — from back-end mechanics and bug fixing to asset creation and optimisation.

We understand that every game project comes with tight deadlines and unique challenges. That’s why we operate with speed, reliability, and precision — helping studios maintain progress without compromising quality. Whether it’s crafting detailed 3D models, refining shaders, or developing small gameplay systems, our team ensures every element integrates seamlessly into your vision.

GenDex Studios was founded with one simple mission: take on the work others don’t have time for, and do it exceptionally well. We’re a small, focused team of artists and developers who care deeply about craft and the games industry.

Founders

Meet the people behind GenDex

Nathan van Dyk

Co-founder, Technical Director

Leads production, technical art, and tool development. Builds the procedural systems and Blender add-ons behind GenDex’s production pipeline, including SculptPilot Wheel. Specialises in turning repetitive production work into reusable tooling.

Garreth Jacobs

Co-founder, Operations & Client Relations

Leads client relationships, studio partnerships, and business operations.

Nathan also co-founds Hextek, an independent AI software studio building bridges between AI agents and creative software.